PvP

-It's not realtime, ofc; the rules are just like any other AI controlled battle.

-There's no base warl cost, only team deployment cost and whatever healing for usages/damage afterwards.

-You WILL lose your leader if you get killed(or so I've read, not gonna go test it out), so be sure to equip those Return Amulets.

-You can choose from 5 teams to go up against. You can only fight each player's team once per day. Your opponents are shuffled twice a day at 10AM/PM JST.

-You can choose your own team for other players to fight by going into your setup, and checking the box next to the team warl cost.

-The information window during battle isn't implemented yet, but enemy mediums are resistant to their own type of traps.

-There's a whole bunch of weak points to be had, but supposedly some aren't implemented yet. As usual, you can only get them after an armor break, even though enemy mediums don't start with the Forged Soldier armor layer.

-You can get all sorts of medium fragments/recipes and immediately equippable abilities as rewards. You should be able to get frags from respective captures, but I hear people have been receiving other duds/consolation items sometimes, especially for exclusive traps like Pumpkin Mask, Vacuum Floor, Kraken, etc.